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AI Insights · Timothy · April 2024

Top 5 Character Collection Games on iOS in Belarus: Q1 2024 Performance

Discover the performance trends of the top 5 character collection games on iOS in Belarus during the first quarter of 2024, including insights on revenue, downloads, and active users.

Top 5 Character Collection Games on iOS in Belarus: Q1 2024 Performance

In the first quarter of 2024, the top 5 character collection games on iOS in Belarus showed varying trends in revenue, downloads, and active users. The data, sourced from Sensor Tower, provides a detailed look at the performance of these popular apps.

Mobile Legends: Bang Bang experienced fluctuating weekly revenue, peaking at around $3.1K in late January and maintaining a steady range between $1.4K and $2.5K for the rest of the quarter. Weekly downloads saw a gradual decline from 1.3K in early January to 868 by the end of March. However, the game maintained a robust number of weekly active users, starting at 15.4K and peaking at 17.1K in mid-March.

Tanks Blitz - PVP MMO had a notable decline in weekly revenue, starting at $1.7K in early January and dropping to $647 by the end of March. Weekly downloads followed a similar downward trend, from 1.3K in January to 344 in March. Despite these declines, the game maintained a solid base of weekly active users, peaking at 19.7K in early March before ending the quarter at 18.9K.

Hero Wars: Alliance showed varied performance in weekly revenue, with a notable peak of $1.5K in late January and again in the last week of March. Weekly downloads were relatively low, peaking at 94 in late January. The number of weekly active users fluctuated slightly, starting at 844 and peaking at 958 in late January before ending the quarter at 787.

Rise of Kingdoms saw a steady increase in weekly revenue, reaching about $1.3K in early March. Weekly downloads showed significant peaks, with the highest being 414 in early March. The game also maintained a growing number of weekly active users, starting at 3.3K in January and peaking at 4.3K in mid-March.

Genshin Impact had a mixed performance in weekly revenue, peaking at $1.2K in late January. Weekly downloads also fluctuated, with a high of 798 in late January. The game maintained a strong base of weekly active users, peaking at 9.2K in early February before ending the quarter at 7.3K.

For more detailed insights and data on these apps, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024